Easy Remote Workflow Setup

In this guide, I will walk you through setting up a cost-effective and flexible remote working environment using Pikapods, Nextcloud, and Tik Manager. This setup ensures smooth collaboration, version control, and asset management for VFX and game development teams working…


Tik Manager 4.3.6 is Out!

Good news! Tik Manager 4.3.6 is officially out, packed with new features, bug fixes, and a little something called Purgatory (cue dramatic music). Let’s break it down! What’s New? DCC Specific Utilities You know how we have extractors, ingestors, and…


New Feature coming: The ‘Purgatory Methodology’

We have been working on a new safety feature for Tik Manager, focused on improving data security and version management. Many of you may have noticed that when versions and published files are deleted, they don’t disappear immediately. Instead, they…


Expanding Tik Manager with AI: Converting a Validation Plugin from Maya to Blender

Introduction One of the core strengths of Tik Manager is its ability to integrate with multiple DCCs, making it a versatile tool for VFX and game production pipelines. Expanding its functionality across different software can be time-consuming, but with AI-powered…


Tik Manager Integration with Kitsu: Coming Soon to Your Pipeline We’re excited to share a sneak peek of what’s coming next for Tik Manager, our lightweight and open-source CG pipeline tool: integration with Kitsu! This upcoming feature is set to…


Introducing Tik Manager v4.3.1 🎉

We’re excited to announce the release of Tik Manager v4.3.1, bringing a host of new features, improvements, and optimizations to make your pipeline management even smoother! 🚀 Here’s a quick look at what’s new in this release: 🔥 New Features…


Welcome to Tik Manager – Let’s Build Better Pipelines Together!

  Hey there! If you’re reading this, you’re probably curious about Tik Manager – or maybe just stumbled in by accident. Either way, glad to have you here! Tik Manager is our way of simplifying VFX and animation pipelines, making…


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