Introducing Tik Manager v4.3.1 🎉

We’re excited to announce the release of Tik Manager v4.3.1, bringing a host of new features, improvements, and optimizations to make your pipeline management even smoother! 🚀

Here’s a quick look at what’s new in this release:


🔥 New Features & Enhancements

  • Native DCC Support for Snapshot Saves
    Save snapshots directly in your favorite DCCs (Digital Content Creation tools) and reopen them seamlessly.
  • Orderable Validations & Extracts
    Customize the execution order of validations and extracts via project-specific or global settings.
  • FBX Workflow for Blender
    Introducing an FBX Extractor and Ingestor for Blender, contributed by Hasan Civili – thank you for your valuable addition!
  • Houdini Import HDAs
    Commercial SOP and LOP import HDAs for Houdini, streamlining your workflows.

🛠️ Additional Maya Validators

  • Empty Groups Check: Ensure no leftover empty groups clutter your scene.
  • Non-Centered Pivots: Validate that all transform pivots are centered properly.
  • UDIM-Crossing UVs: Identify UV borders that extend beyond their UDIM spaces.
  • Overlapping UVs: Experience a new, optimized algorithm that checks for overlapping UVs up to 5x faster than before.

🌟 Customizable Thumbnail Resolution

  • Define thumbnail resolutions via the preview_settings with the new ThumbnailResolution key. Thank you Mikel Casado Iriarte for the contribution!

🐛 Bug Fixes & UI Optimizations

This release also includes numerous bug fixes and UI refinements to enhance stability and usability.


📥 Download Tik Manager v4.3.1

Head over to the release page to download:

  • TikManager4_v4.3.1.exe
  • Source Code (zip)
  • Source Code (tar.gz)

We’d like to extend our gratitude to the community and contributors for their continuous support. Your feedback is what drives Tik Manager forward.

Try out the latest version and let us know what you think! Got suggestions or ideas? Share them with us – we’re all ears.

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